Design of a Didactic Intervention to Learn Personal Finance Using Video Games
Keywords:
Video games, personal finance, didactic strategies, educational interventionAbstract
Learning about personal finance provides tools that allow people to acquire habits to manage their money. This article presents a non-descriptive cross-sectional study of personal finance learning using an existing commercial video game called The Payoff as a didactic intervention for teaching English as a foreign language (L2) at university level. A non-random convenience sampling was carried out that consisted of six different phases that took the students from reflection on the subject of personal finances to the creation of a personal financial management plan through the use of The Payoff, whose primary purpose is in fact to teach its users to make financial decisions. The results show that the use of video games can benefit the acquisition of knowledge about personal finance along with the development of L2 language skills.