The Power of Gamification in Online Sessions

Authors

  • Julio Espíritu Centro de Idiomas Extranjeros “Ignacio Manuel Altamirano”
  • Elizabeth Espíritu Centro de Idiomas Extranjeros “Ignacio Manuel Altamirano”

Abstract

Gamification and game-based teaching play an acute role in learning outcomes and classroom climate. Gamifying the language classroom sharply improves the learning environments. Learning outcomes and a welcoming classroom climate are vivified by our teaching techniques. Thus, it is important to learn new information, and new currents and study them, especially in this era defined by rapid technological advancements and evolving educational paradigms. Our educational and teaching practices should evolve together with the traditional struggle to fully captivate our students and create an assured learning experience and environment. Hence, the importance of learning about this mostly unexplored teaching technique.

Downloads

Download data is not yet available.

Author Biographies

Julio Espíritu, Centro de Idiomas Extranjeros “Ignacio Manuel Altamirano”

Raised in Houston, Texas, Julio completed his high school education at “Centros de Bachillerato Tecnologico Industrial y de Servicios 134 ‘Nicolas Catalan’”. He then pursued his Bachelor’s Degree at CIEX and joined CIEX in 2020. Julio has conducted workshops, participated in symposiums, and currently works as a teacher and material designer. He is now pursuing his Master’s Degree at CIEX, driven by his passion for education and language.

Elizabeth Espíritu, Centro de Idiomas Extranjeros “Ignacio Manuel Altamirano”

Elizabeth Espiritu has a diverse educational background, having studied at Duncan Chapel Elementary School in North Carolina, “Escuela Secundaria Técnica ‘Escuadrón 201’”, and Universidad Autónoma de Guerrero Preparatoria #15 “Emperador Cuauhtémoc”. She obtained her Bachelor’s Degree from Universidad Hipócrates in Acapulco, Guerrero. Currently, she is serving as an English teacher at CIEX, Puebla. She is now pursuing his Master’s Degree at CIEX.

Additional Files

Published

2025-04-12

How to Cite

Espíritu, J., & Espíritu, E. (2025). The Power of Gamification in Online Sessions. CIEX JOURNAL, (20), 101–102. Retrieved from https://journal.ciex.edu.mx/index.php/cJ/article/view/216

Issue

Section

CIEX Symposium Summaries

Most read articles by the same author(s)